Sheffield Graveyard Project

For our group project I chose to be a 3D modeller, since is something that I really enjoy doing and feel pretty confident as well. My initial assignments from the Creative Directors were to model on Maya the basic shape of the Chapel, Bridge and a group of houses close to the chapel. We started from these models, because are the one that are closer in the painting, therefore they will be the ones that will be the main elements alsoin the VR environment.
I wasn’t able to go to sheffield in person unfortunately, this as a modeller I have to admit made it a bit challenging to get the idea of the project, because without seeing it in person it made it a bit more difficult to have an idea of how it would turn out in VR. Thanksfully my callmates and I had multiple meeting where I have been assigned specific tasks which made it simpler to start my work for the project.




After Modeling I’ve been asked to do texture projection on my models using the painting as the reference image, in order to give a more realistic and immersve idea.
Billy showed us how to do so in a video call and he used the bridge model I’ve done as an example, therefore I’ve worked on the houses, monument and chapel texture.
Texture projection needs a new camera in the scene to which we assign the image we want the texture from. Then we assign to our model a standard shader to which the outer color is the projection of the image.



Futere Steps
After having the meeting with Howard, where he asked if he could share one of our blogs on the museum website, I though that in the following weeks I could work on a website dedicated to our projects where people could access it online and see all the development to achieve the final VR experience, all our roles, and videos, because since we post all our university works on our blog, the public would have access to person projects and projects that are not related at all with Wardsend Cemetery which would be quite confusing.